The Battle System
Over at the ZAM, Elmer translated a pretty long article regarding the battle system as well as the Guildleave system originally published in Famitsu. Well it was a lot to read so… lets just summarize here.
- The characters that were playable at Gamescom were pretty buffed, as seen on videos that we’ve linked.
- Action Commands, the equivalent of World of Warcraft’s “Action Bar,” is now in FFXIV, allowing players to customize buttons to execute macros and customize chat window positions. It is simply amazing.
- At the bottom left and right of the screen are your “Action Gauges,” representing your left and right hand. For example, if you are equipping shield/sword, then one Action Gauge is for the shield, the other for Sword. The bar that charges (TP in FFXI, Rage in FFXIV) is called the “Power Gauge.” Using special abilities will require your Power Gauge to be charged to a specific level.
- Using an ability from the Power Gauge will consume the stored power, but will also return a certain small amount of TP/Rage.
- Equipping different weapons will change your “Action Gauge” along with changing the different abilities/talent tree that you can have access to.
- Tanaka explained how they want a not-so Auto-Attack system, where you can engage a monster, and go iron clothes (I did!)
- As speculated, the emotes were made using motion-capture technology. Therefore, actions you see in-game are possibly a recording of a real human performing the same action.
- Aetheryte not going to be as usable as it seems in the Demo.
Tanaka also talked a bit about the video, describing how the players first started killing DoDos, then killing Puks. Well, it seems like the Guildleave was meant to “exterminate” Puks, but to pop Puks, you need to exterminate DoDo’s. So there is a little puzzle side of this game. But we all know once Wiki is up and running, nothing will really be a puzzle =P.
Regardless, that’s mostly the juice from the Zam interview. They also mentioned about an official forum, and of course the language barrier is such a “big problem” that Square-Enix won’t open a path of communication.
What has been shown so far is the Alpha version. Of course we should hold all judgement about XIV since it is only 40-50% done, and we can’t really give a fair evaluation until it’s really rolling. However, I am quite satisfied with what I see. Something unique, different, challenging and of course, something casual gamers can do (which will include me this time).















I like what I have seen so far, I can’t wait to get my hands on the game as well.
I am interested in the macro system as I enjoy writing my own, and if it is anything like they have in WOW where you will cast a series of spells a new one for every press of the macro, and have it start over from the first spell whenever you change your target, that would make me a very happy gamer.
For an Alpha this game is awesomely polished and they make it very evident that the focus for the first show-case was graphics and casual playability. I’m satisfied with what I’ve seen thus far and look forward to even more. FFXIV ftw~
Macro system was also one of my favorite and my expertise too
I’d like to see it being taken to the new level. I’m not sure about macros that can evaluate (such as if there’s Rage, use Skill), but I’m definitely up for making me having keys or functions where I want it to be ;D
Hopefully they learned a lot from XI. The /wait macros made me cry in my sleep, and when I was awake for that matter. Remember the Dunes macros?
/p THE POWER OF VANA’DIEL FLOWS THROUGH ME!!1
/cast Boost
/wait 15
/p THE POWER IS STARTING TO SURGE AGAIN!
I never want to see those again..
Ever…
I’ll be honest if this game turns how it is looking for me, I will be sorely disappointed in it. From what i have read it looks like they are taking bits and pieces of things that made other games popular ie: (any job able to use any gear, and have a durability on it, ala diablo2; the way you can easily solo everything ala, WoW; and the whole attack bar stuff, ala every Final Fantasy since IV came out) while at the same time shifting completly away from anything that made FFXI unique such as the intense focusing on group fighting the grinding, yes it sucked looking for a party for weeks on end on a Thief but still that was more user preference then SE preference. The only thing I see this game going for it right now since I havent heard any news on it is lack of PVP. I understand SE is trying to go somewhere new with FF and I am holding all full judgement til I get more news and see a more finished product down the road but I pray that they don’t knock off all the good things that made FFXI special compared to other MMORPGS just to make a quick buck by attracting people who only want to play 5 hrs a week working on their char and justify paying the fee for that amount of time.
squareenix kill FF the actual ff’s sucks. I was a fan of FF but FFXII, FFXIII sucks
FFXIV(WorldOfWarcraft with the logo of squareenix)
@xxxxx
Lol why are you trolling on a ffxiv page if you hate final fantasy? And besides, couldn’t you call vanilla WOW(Everquest with the logo of blizzard)?