As of open beta, engaging in Battle Regimen might not always work as they are currently buggy. This guide will be updated as the game is launched into retail, becomes more stabilized, or as more information is found out.
Starting Out: You Gotta Hit It First!
First, in order to participate in a Battle Regimen, you must be engaged with a mob! Battle Regimens will not work unless you are engaged, so don't try to get smart and think you can inflict the mob with a special effect before the start of battle-- I tried several times.
"Battle Regimen Mode" and Stacking Attacks
Second, it is important to decide the order of attacks so that you know who is starting and who is ending. For this example, I will go first with Heavy Strike and Orophen will follow up with Light Slash. To start off after engaging the mob, we will select "Battle Regimen Mode" on the far left of our action bar.
Upon selecting this, you will then select which action you want to stack for the Battle Regimen. Mine is Heavy Strike. You will know that your party member has selected their regimen and when your turn is next when you see the follow effect:
After Orophen sees this he will select his attack, Light Slash. If you aren't sure what has been stacked, the game conveniently tells you so on the right hand side with the top being the most recently stacked action:
Now To "Begin" Your Regimen!
When all the attacks have been stacked, it is now time to finish things up. To avoid confusion as to who should finish this up, Orophen and I have decided that the last person who stacked their attack should be the one to "Begin Battle Regimen". For this example, that will be Orophen:
Because things are buggy at the moment, you might need to press this button more than once. Sometimes it has taken us up to three tries before it will finally execute. When it executes, each attack will go off consecutively and under the mob's name will be an icon letting you know what status effect it is inflicted with-- as long as the attacks land. Yes, just like weapon skills, a Battle Regimen is not always 100% and can miss.
What Has Worked:
As of now, we know of the following combinations that work but currently do not know what their status means:
Light Strike + Phantom Dart = Regiment of Trauma
Light Strike + Heavy Strike = Regiment of Ruin
Light Stab + Light Strike = Regiment of Ruin
Light Slash + Light Strike = Regiment of Ruin
Things to note:
1.) Right now we found that you don't have to go with the particular order we listed, BUT it makes it tidy to at least know who is going first and last so that you know who you're following up and who is in charge of selecting "Begin Regimen Mode". If you try to do it at the same time, you'll just end up with errors and a lot of confusion. Try to set things out cleanly and you should have little to no problems with execution.
2.) Its buggy. Sometimes it will execute with one click, and sometimes it has taken as many as three to four.
3.) The starter abilities have worked fine. We would like to try with a third to see if we can stack even more debuffs on the mob this way.
4.) Each status effect has its own icon, but Orophen and I do not know what they are. We are going to make a bold assumption that:
Melee + Melee = A melee type of status effect.
Melee + Mage = Allows for mage type of status effect; weakness against elementals maybe?
Mage + Mage = We haven't tried this yet.
5.) No self Battle Regimens... yet.
Everyone is welcome to give their thoughts and contributions to this article, and it will be updated accordingly. A new section might be created for working combinations plus their status effects.

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