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	<title>FFXIV Blog &#187; Development</title>
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	<link>http://www.ffxivblog.com</link>
	<description>Just Keeping You Addicted to FFXIV.</description>
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		<title>Really? Core i7 for FFXIV?</title>
		<link>http://www.ffxivblog.com/really-core-i7-for-ffxiv/</link>
		<comments>http://www.ffxivblog.com/really-core-i7-for-ffxiv/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 21:22:22 +0000</pubDate>
		<dc:creator>Maiev</dc:creator>
				<category><![CDATA[Alpha/Beta Test]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=1103</guid>
		<description><![CDATA[So the &#8220;recommend&#8221; spec for computer for running FFXIV was out yesterday. A quick search on Twitter will reveal that quite a lot of players aren&#8217;t all that happy with their requirements. Previously, we&#8217;ve posted about if FFXIV was worth $1k for a new rig. From the comments, not everybody have an i7, so most [...]]]></description>
			<content:encoded><![CDATA[<p>So the &#8220;<a href="http://www.finalfantasyxiv.com/media/recom/na/pc.html" rel="nofollow" target="_blank">recommend</a>&#8221; spec for computer for running FFXIV was out yesterday.</p>
<p>A quick search on Twitter will reveal that quite a lot of players aren&#8217;t all that happy with their requirements.</p>
<p>Previously, we&#8217;ve posted about if <a href="http://www.ffxivblog.com/ffxiv-worth-a-new-1k-rig/">FFXIV was worth $1k</a> for a new rig. From the comments, not everybody have an i7, so most people are I guess&#8230; &#8220;below average&#8221; PC?</p>
<p>Isn&#8217;t this just going to discourage people from playing? If you have such high of a spec requirements, you will turn away customers, when they read your box inside a game store and think &#8220;um&#8230; well I can&#8217;t play this, I don&#8217;t have the spec&#8221;.</p>
<p>I still think the best way to judge if you can play <a href="http://www.finalfantasyxiv.com/media/benchmark/na/" target="_blank" rel="nofollow">FFXIV is run their benchmark</a>. But people in-store do not have access or may not even know you have a benchmark program. So I&#8217;m not sure posting such a high requirement on your game and the retail box (if they do) will do Squeenix any good.</p>
<p>On the other hand, twitter revealed (yes, its a pretty niffy tool) that SE ended beta earlier than expected today. Uhoh!</p>
<p>Lag Issues? Control issues? Or simply they&#8217;ve achieved their objective and decide to shut you guys off from playing!</p>
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		<slash:comments>27</slash:comments>
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		<title>Metamorphosis: From Alpha to Beta</title>
		<link>http://www.ffxivblog.com/metamorphosis-from-alpha-to-beta/</link>
		<comments>http://www.ffxivblog.com/metamorphosis-from-alpha-to-beta/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 17:15:43 +0000</pubDate>
		<dc:creator>Kimiko</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Video Watch]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=1030</guid>
		<description><![CDATA[Good afternoon everyone. The fine folks at SE have released a new video on their official YouTube channel highlighting several changes from the new beta version of FFXIV. Here we see greatly improved graphics and the newly improved battle system. Check it out today!]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify">Good afternoon everyone. The fine folks at SE have released a new video on their official YouTube channel highlighting several changes from the new beta version of FFXIV. Here we see greatly improved graphics and the newly improved battle system. <a href="http://www.youtube.com/watch?v=-99sSSS3eP4&amp;playnext_from=TL&amp;videos=84Uvenb2g_A&amp;feature=sub" target="_blank">Check it out today</a>!</p>
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		<slash:comments>16</slash:comments>
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		<title>Dengeki Interview with Developers, Planner</title>
		<link>http://www.ffxivblog.com/dengeki-interview-with-developers-planner/</link>
		<comments>http://www.ffxivblog.com/dengeki-interview-with-developers-planner/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 02:23:24 +0000</pubDate>
		<dc:creator>Xariana</dc:creator>
				<category><![CDATA[Alpha/Beta Test]]></category>
		<category><![CDATA[Battle System]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Media Coverage]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=931</guid>
		<description><![CDATA[In case you missed it, information and translations of interviews with the FFXIV team published in Dengeki PlayStation have popped up online.  The first part of the interview featured developers Hiromichi Tanaka and Nobuaki Komoto.  Here is a quick summary of what they had to say: Server load and code problems contributed to alpha test [...]]]></description>
			<content:encoded><![CDATA[<p>In case you missed it, information and translations of interviews with the FFXIV team published in Dengeki PlayStation have popped up online.  The first part of the interview featured developers Hiromichi Tanaka and Nobuaki Komoto.  Here is a <span style="text-decoration: line-through;">quick</span> summary of what they had to say:</p>
<ul>
<li>Server      load and code problems contributed to alpha test problems; have done their      best to remedy them.</li>
<li>Plan      is to get one world server stabilized, add enough people to test the      stability of that server, then increase the number of servers.  Goal is to have about 50,000 testers      total.</li>
<li>Heavy      server load appears to have contributed to players’ inability to see      aetherite and odd timing of character motion and attack.</li>
<li>More      players were added for alpha 2.   (Note from Xari:  Invitations went out yesterday, make      sure you check your e-mail!).</li>
<li>Beta      testers will be able to play without time limits.</li>
<li>A      completely different battle system will be in place for beta, addressing      tempo issues.  The current (alpha)      system was never intended to be used, but needed to have something in      place for alpha.</li>
<li>Graphics      will change drastically for beta.</li>
<li>Guildleves      are the best way to earn money, but server issues were making it difficult      for testers to finish them.       Developers are thinking of solutions to the gil-earning problem      such as adding a way to retry failed guildleves and rewarding party      members for completion (and not just the person who initiated the      guildleve).</li>
<li>All      races destined for inclusion in the final version will be playable in the      beta.  (Note from Xari:  Yes, this      includes Miqo’te!)</li>
<li>The      play area of the beta will not be extended, but changes will be      implemented to encourage testers to play in other locations including      dungeons.  Monsters may start to      agro in beta.</li>
<li>The      chat and battle log shows all things within a player’s viewable range,      with the focus on things happening related to your party.  Developers are planning on allowing players      to have control over what information is shown to other players (such as      whether others can see the monsters for your guildleve).  The chat filters will also be      implemented.</li>
<li>A mog      house won’t be needed because players can carry a much larger number of      items than in FFXI.  However, there      are plans to make some sort of a large-scale house in the future.</li>
<li>Developers      wanted to have something different from a standardized auction system, so      are trying to make a bazaar system that will work even when players are      logged off.</li>
</ul>
<p>The interview then continued with FFXIV Planner Kenichi Iwao:</p>
<ul>
<li>Players      will be able to choose which guild they want to belong to from the      beginning (as opposed to belonging to and having to work for a starting      nation).</li>
<li>Everything      in Hydaelyn (the FFXIV world) is made of different balances of the six      elemental aethers.  Crystals      are pure manifestations of one element.</li>
<li>The      history of the world is split into alternating eras of stability (astral      eras) and turmoil (name not yet localized).  The current era in the game is the Sixth      Astral Era.</li>
<li>Eorzean      mythology includes “The Twelve,” 12 guardian deities of the city-states and      players.  Each of The Twelve has      their own personality; some are easily angered, some are more caring.  Each deity is related to an      element.  It has not yet been      revealed whether or not you’ll be able to meet the deities.  The Garlean Empire does not believe in      The Twelve.</li>
<li>You      will select a guardian deity during character creation but will likely be      able to change it during the game, with a penalty attached.</li>
<li>FFXIV      is currently set only in Eorzea but other lands and worlds may be made      available later.</li>
<li>The      war with the Garlean Empire, seen in trailers and the opening movie,      affects a lot of things in the story of the game.  PvP content may wind up being related to      the story of this war.</li>
<li>Eorzea      resembles ancient Greece      or medieval Italy      in that many large, independent cities grew together and thrived.  Some of the cities in Eorzea had      problems with each other in the past and still do, but generally the      citizens get along with each other and some organizations manage to exist      outside of city-state relations (the guilds).</li>
<li>Some      city-states have fallen since the map was made, and others have come into      being.  The game map still shows the      old city states.  The significance      of the two flags on the bottom left of the map is a secret.</li>
<li>When      asked if city-state territories will change over the course of the game,      the planner noted that they would like to do that, but it would present      complications such as players new to the game not having the same starting      experience as other players.  They      do plan to implement some “social changes” at some point, however.</li>
<li>Limsa      Lominsa is the marine capital.  Ul’dah      is a hub city like an oasis.       Gridania is surrounded by forests similar to a Mayan city.  There will not be drastic differences      between the cities since they are all part of the same “cultural sphere.”</li>
<li>Each      guild has a city that houses its base of operations, but still maintains a      presence, like a branch office, in each of the cities.</li>
<li>They      are planning on allowing players to play in the gambling and fighting      arenas of Ul’dah.</li>
<li>Chocobo,      horse-drawn carriages, ships, and airships are all in the game.  It is still secret for how long they may      be used and what experience level is needed to use them.</li>
<li>There      are NPCs in race/gender combinations that you can’t choose as a player      (male Miqo’te and female highlanders).       He cannot declare that players will be forever unable to play as      them.</li>
<li>Monsters      having something to do with FFXI will appear in the game, especially those      from ToAU onward.  Qiqirn and      Apkallu will appear in the game and can communicate with players.  They may appear in towns or in fields,      too.</li>
<li>The      beast tribes have their own skills and there are things you can learn from      them.  They also have their own      opinions and sense of individuality.       Iwao thinks it would be fun if players can make and equip weapons      which are influenced by their culture.       There will likley be more communication between humans and      humanoids in FFXIV.</li>
<li>The      plan is to have outfits that deviate from the typical style of games.  Iwao cites sorcerers in heavy armor as      one example.  The emphasis is on      customization, including the ability to choose the color of your      equipment.  The appearance of an      item will match the components it is crafted from (e.g., if a hat looks      leather-like, then leather is likely one of the synth ingredients).</li>
<li>Players      will likely be able to inscribe items they craft.</li>
<li>Some      NPCs are not named and instead show their direct impression, like “exhausted      adventurer.”  These NPCs will be      those that “don’t really do anything.”</li>
</ul>
<p>This confirms a lot of what we previously mentioned as <a title="Famitsu Interview Preview" href="http://www.ffxivblog.com/famitsu-interview-preview-new-battle-and-gameplay-details/" target="_blank">rumors</a>.  I found the insight into the game lore provided by the Planner particularly interesting.  What piqued your interest?</p>
<p>Full text of the translated articles can be found on FFXIVCore <a title="Dengeki Translation Part 1" href="http://www.ffxivcore.com/topic/6297-dengeki-alphabeta-interview/" rel="nofollow" target="_blank">here</a> and <a title="Dengeki Translation Part 2" href="http://www.ffxivcore.com/topic/6321-dengeki-interview-with-planner-iwao-the-world/" rel="nofollow" target="_blank">here</a>.</p>
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		<slash:comments>9</slash:comments>
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		<title>Famitsu Interview Preview &#8211; New Battle and Gameplay Details</title>
		<link>http://www.ffxivblog.com/famitsu-interview-preview-new-battle-and-gameplay-details/</link>
		<comments>http://www.ffxivblog.com/famitsu-interview-preview-new-battle-and-gameplay-details/#comments</comments>
		<pubDate>Thu, 27 May 2010 23:37:22 +0000</pubDate>
		<dc:creator>Xariana</dc:creator>
				<category><![CDATA[Alpha/Beta Test]]></category>
		<category><![CDATA[Battle System]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Media Coverage]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=919</guid>
		<description><![CDATA[Andriasang provided a first glimpse at an upcoming interview with the FFXIV team to be published in Famitsu.  While we haven&#8217;t seen the full article yet, here&#8217;s what is rumored to be included: Beta-related: The system will be changed so it is easier to string together attacks The &#8220;tempo&#8221; of battle has been adjusted/increased The [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Andriasang" href="http://www.andriasang.com/e/blog/2010/05/26/flying_get/" rel="nofollow" target="_blank">Andriasang</a> provided a first glimpse at an upcoming interview with the FFXIV team to be published in Famitsu.  While we haven&#8217;t seen the full article yet, here&#8217;s what is rumored to be included:</p>
<p>Beta-related:</p>
<ul>
<li>The system will be changed so it is easier to string together attacks</li>
<li>The &#8220;tempo&#8221; of battle has been adjusted/increased</li>
<li>The beta shadowing system has been updated, which accounts for the different appearance of screenshots taken in alpha vs. beta</li>
<li>A &#8220;robust&#8221; chat log filter will be in place for the next round of beta</li>
<li>More alpha testers will be added; participants have already been selected via drawing</li>
</ul>
<p>Beyond beta:</p>
<ul>
<li>Limsa Lominsa will have two levels</li>
<li>Gil will be easier to come by</li>
<li>A &#8220;large scale&#8221; home is being worked on, similar to FFXI&#8217;s mog house</li>
<li>You will be able to change the god you choose for your character</li>
<li>Chocobo, horse-drawn carriage, boats, and airships will be used for transportation</li>
<li>You will be able to choose different colors for your equipment</li>
</ul>
<p>Additionally, the folks at <a title="Eorzeapedia" href="http://www.eorzeapedia.com/2010/05/26/andriasang-leaks-famitsu-information/">Eorzeapedia</a> did some additional digging and found a few other tidbits in the original leaked article (from Game Jouhou).  The  information was gleaned from Google Translate, so its truth may be a bit more uncertain.  These items are :</p>
<ul>
<li>Players may be able to bazaar goods while logged out</li>
<li>Players can participate in Ul&#8217;dah&#8217;s fighting arena and gambling halls</li>
<li>Items may be inscribed like in FFXI</li>
</ul>
<p>Which bit of  information are you most excited about?  Discuss below!</p>
<p><em>Header image background courtesy flickr user <a href="http://www.flickr.com/photos/hootis/2941673432/">hattie.stroud</a>.</em></p>
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		<slash:comments>14</slash:comments>
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		<title>Interview with Tanaka and Komoto (Zam)</title>
		<link>http://www.ffxivblog.com/interview-with-tanaka-and-komoto-zam/</link>
		<comments>http://www.ffxivblog.com/interview-with-tanaka-and-komoto-zam/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 14:37:52 +0000</pubDate>
		<dc:creator>Maiev</dc:creator>
				<category><![CDATA[Alpha/Beta Test]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=889</guid>
		<description><![CDATA[While we&#8217;re all sleeping, the boys over at Zam translated an interview with Tanaka and Komoto from Famitsu. Although I&#8217;m not in the Alpha test myself, I&#8217;ve read numerous that is in the alpha test that said the server is crashing and data corruption is happening a lot, so it was nice to see these [...]]]></description>
			<content:encoded><![CDATA[<p>While we&#8217;re all sleeping, the boys over at <a href="http://ffxiv.zam.com" rel="nofollow" target="_blank">Zam</a> translated an interview with Tanaka and Komoto from Famitsu. Although I&#8217;m not in the Alpha test myself, I&#8217;ve read numerous that is in the alpha test that said the server is crashing and data corruption is happening a lot, so it was nice to see these points addressed in that interview. Here&#8217;s a few highlights.</p>
<p><strong>What is causing the server instability?</strong></p>
<p><strong>Tanaka:</strong> <em>We have the same amount of testers in each region, but from our experience beta-testing FFXI, we figured only 50% of players would be logging in at the same time.  Additionally, the testers in Japan were all selected as passionate FFXI fans, so they are eager to play, and the percentage of them logging in is extremely high.  The servers don&#8217;t crash as often during North American and European tests.</em></p>
<p><em>For the April 15th update, we extended the amount of time between logins required to remain in queue to 10 minutes and introduced a system to display your place in that queue.  It allowed people who were waiting to get in to have some visual indication of their progress, and it let us organize the traffic better.</em></p>
<p><strong>Komoto:</strong> <em>As for the test itself, we sincerely apologize that everyone has not been able to enjoy the game to their satisfaction.  We are also extremely grateful for all the feedback and opinions we have received so far.</em> (Good to know at least they are trying to fix it as well as improve the &#8220;wait&#8221; experience!)</p>
<p><em>Really! (laughs) Would we know it was your character if we saw it?</em></p>
<p><strong>Will you move on to the beta phase once you have fully examined the growth rate?</strong></p>
<p><strong>Tanaka:</strong><em> Currently, the alpha test takes place on a single World.  The next step is to increase the number of Worlds, which will multiply the number of testers.  That will be the start of what we call Beta-1, or perhaps Alpha-2.</em> (Good news <img src='http://www.ffxivblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I guess more testers will be needed later on!)</p>
<p><strong>Is the general framework of the world complete?</strong></p>
<p><strong>Tanaka:</strong> <em>The basics are pretty much done.  Like I mentioned, it&#8217;s mostly cosmetic changes that are left. (laughs)  System-related things like the user interface, or additional quest material are still being worked on.  If we consider how FFXIV has been in development for 5 years, we&#8217;re probably in the final 10% of its development cycle, which accounts for 50% of the game.</em> (Um&#8230; time to pick up the pace if we are to play this game this year!)</p>
<p>Read the rest <a href="http://ffxiv.zam.com/story.html?story=22214" rel="nofollow" target="_blank">here!</a> Credit and Image goes to Elmer from Zam for the translation and image=P</p>
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		<slash:comments>18</slash:comments>
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		<title>A Peek at the Alpha Build</title>
		<link>http://www.ffxivblog.com/a-peek-at-the-alpha-build/</link>
		<comments>http://www.ffxivblog.com/a-peek-at-the-alpha-build/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 23:56:47 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Alpha/Beta Test]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=846</guid>
		<description><![CDATA[The cool cats over at Eorzeapedia have recently posted new information taken off of Famitsu and 4Gamer. They might not seem new to those who have seen the leaked information over the past week or two, but there is more detailed information for the people who have only been able to look at just screenshots [...]]]></description>
			<content:encoded><![CDATA[<p>The cool cats over at <a href="http://www.eorzeapedia.com" rel="nofollow" target="_blank">Eorzeapedia</a> have recently posted new information taken off of <a href="http://www.eorzeapedia.com/2010/04/17/famitasu-and-4gamer-take-another-look-at-alpha-build/#more-3127" rel="nofollow" target="_blank">Famitsu and 4Gamer</a>. They might not seem new to those who have seen the leaked information over the past week or two, but there is more detailed information for the people who have only been able to look at just screenshots or videos posted of the alpha build. </p>
<p>Here is a breakdown of what I personally found noteworthy:</p>
<blockquote><p>Status &#038; Gear: This is where you can check on your status (physical, weapon and elemental stats) and change equipment.  The twelve  equipment slots are: Primary/Secondary Arm, Large/Small Pouch, Head, Body, Hands, Waist, Legs, Feet, Undershirt/Undergarment.</p></blockquote>
<p>Those who have played games utilizing something like Undershirt/garment, it may seem kind of silly at first but there are times when a really neat looking undershirt or garment can become part of an in town set up or make your armor a little different or even cover parts of the body that the body armor might not cover (Female WoW players may know what I mean here). </p>
<blockquote><p>Attribute Points: This is the second “leveling” aspect.  Physical level is not tied to your rank – so that level increases independently and remains static irrespective of your class.  As you gain experience, you are awarded points which you can allocate to various stats (HP, MP, TP, Strength, Vitality, Dexterity, Agility, Intelligence, Mind, Charisma, Luck, Fire, Ice, Wind, Earth, Lightning, Water).  So again we see, from the beginning, that customization is king in FFXIV.</p></blockquote>
<p>Yes, customization seems to be very big here in FFXIV! People who are heavy into either magic or combat can choose stats specific to those roles, or focus primarily on a more rounded character if they like to switch between the two. Or&#8230; level more than one character for people who are like me and can&#8217;t make up their mind. As mentioned in an earlier article, S-E has mentioned that the retail version will include the ability to re-allocate these stats. Whether or not there is an small or large tax to this feature is yet to be determined. </p>
<blockquote><p>Actions: This area allows you to place the class abilities into your action bar.  According to Famitsu, the status (i.e. growth) is split into two parts – “rank” and “physical level.”  Rank is associated with the weapon used – so as you gain more experience with a particular weapon, your “rank” with that weapon class increases.  As that rank increases, you will learn additional abilities.  Notably, once learned, these abilities remain with the character.  In other words, skills learned while a Pugilist, may be used while you are a Conjurer.  There will be certain restrictions on this, however, and not all abilities will be usable by any class, and there are penalties (strength of the effect and/or time limits) when using an “out-of-class” ability.  This leads to a very customizable character development.</p></blockquote>
<p>For more information and a glimpse of screenshots 4Gamer was able to publish, check out <a href="http://www.eorzeapedia.com/2010/04/17/famitasu-and-4gamer-take-another-look-at-alpha-build/#more-3127" rel="nofollow" target="_blank">Eorzepedia</a>! </p>
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		<slash:comments>15</slash:comments>
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		<title>[Updated] FFXIV Gameplay by Pookypoo</title>
		<link>http://www.ffxivblog.com/updated-ffxiv-gameplay-by-pookypoo/</link>
		<comments>http://www.ffxivblog.com/updated-ffxiv-gameplay-by-pookypoo/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 03:50:34 +0000</pubDate>
		<dc:creator>Maiev</dc:creator>
				<category><![CDATA[Alpha/Beta Test]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Job/Class System]]></category>
		<category><![CDATA[Video Watch]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=773</guid>
		<description><![CDATA[The Final Fantasy XIV hype got out of control when the first livestream surfaced showing an actual player going by the name &#8220;Pookypoo&#8221; walking around with her Dunesfolk. I was in a BlackBerry group as well as an MSN group all chatting with my friends about the Pookypoo livestream when that happened. Yep, I took [...]]]></description>
			<content:encoded><![CDATA[<p>The Final Fantasy XIV hype got out of control when the first livestream surfaced showing an actual player going by the name &#8220;Pookypoo&#8221; walking around with her Dunesfolk.</p>
<p>I was in a BlackBerry group as well as an MSN group all chatting with my friends about the Pookypoo livestream when that happened. Yep, I took out my 3G stick and burned my 1.5GB data out of 1GB that I had per month&#8230; streaming that live.</p>
<p>After a day, the hype still haven&#8217;t died and you could still see twitter as well as forum posts regarding the hottest video released yet.</p>
<p>And as the celebrity frenzy that marked the Alpha testing launch dies down, reality is replacing hype &#8211; by Pookypoo. Some Japanese even call him &#8220;God&#8221;.</p>
<p>The verdict so far? Oh it&#8217;s amazing. It&#8217;s Diablo II + WoW + FFXI, merging the good stuff together! Let the <a href="http://www.youtube.com/watch?v=Q6tGwi57gTo">in-game cut-scene (updated)</a> speak for itself.</p>
<p>We couldn&#8217;t come up with a number of how many Alpha testers were selected. It&#8217;s safe to say a fair amount, since we do recognize a few names in some of the footage.</p>
<p>&#8220;This video is full of win!&#8221; says one of the people in the channel while the footage is being broadcasted live. Another said &#8220;I was holding back onto FFXIV, not anymore after I saw this!&#8221;.</p>
<p>The peak viewing was up to 1600 users simultaneously. The channel was under &#8220;Slow Mode&#8221;, meaning each user could only type one message per minute on <a rel="nofollow" href="http://www.justin.tv/calvyno/" target="_blank">Pookypoo&#8217;s justin.tv channel</a>.</p>
<p>Users in the channel were all contributing when Pookypoo was playing, exclaiming &#8220;You&#8217;ve learned a new skill!&#8221; or &#8220;Use those attribute points!&#8221;  It was amazing to be there, we all felt like we were playing it as well.</p>
<p>Generally, there was a huge amount of players, causing sluggish gameplay and tremendous lag. However, the existence of &#8220;instances&#8221; was definitely a nice add-on. There were even messages warning you &#8220;You are about to enter/exit an instance&#8221; &#8211; a good move for areas that could eventually contain a large amount of players.</p>
<p>On web forums, as the alpha testing begins, testers voice numerous complements about the game so far. They all seem very positive, ranging from &#8220;excellent graphics&#8221; to &#8220;you could spend a whole day creating your character.&#8221;</p>
<p>Unfortunately, like other alpha testing, the alpha testers are subject to a non-disclosure agreement, the violation of which unfortunately got Pookypoo removed from the game. There was rage on the forums directed at <a rel="nofollow" href="http://www.cairxiv.net/kailea1.php.htm" target="_blank">the</a> <a rel="nofollow" href="http://www.cairxiv.net/kailea2.php.htm" target="_blank">person</a> who even called Pookypoo out.  However, aren&#8217;t you all supposed to be testing the game? ^^</p>
<p>&#8220;I can&#8217;t wait to see him get banned,&#8221; &#8220;Ban his FFXI too,&#8221; and &#8220;<a rel="nofollow" href="http://www.cairxiv.net/" target="_blank">Ban this website too</a>,&#8221; were just some of the comments beside the stream. Even with all that harsh content, Pookypoo continued doing his job and reporting bugs as he saw them.</p>
<p>For those that missed the stream, well don&#8217;t worry. There are other &#8220;authorized&#8221; website such as <strong><a rel="nofollow" href="http://www.famitsu.com/interview/article/1233903_1493.html" target="_blank">famitsu</a>, <a rel="nofollow" href="http://www.4gamer.net/games/092/G009287/20100409070/" target="_blank">4gamer</a></strong> as well as <strong><a rel="nofollow" href="http://www.andriasang.com/e/blog/2010/04/10/ffxiv_alpha_beta_schedule/" target="_blank">andriasang</a></strong> which contain the alpha-gameplay report. The game will be even better when it launches as the final product. The alpha had lots of restrictions that are expected to be removed before beta such as a limit of physical level to 20, no Miqo&#8217;te to play and a non-working chat filter.</p>
<p>After everything, <a rel="nofollow" href="http://www.calvyno.com/images/SEalphaban.jpg" target="_blank">Pookypoo got his account suspended</a>. However, he had his reasons for doing what he did. He explained it clearly <a rel="nofollow" href="http://calvyno.com/" target="_blank">on his website (3 different letters)</a>. He had a great point: <span style="text-decoration: underline;">Your fans wanted it. They have waited too long for any worthy information about the game.</span> From the bottom of my heart, I was one of them.  I&#8217;m sure that&#8217;s also true for many of the readers who weren&#8217;t selected as alpha testers as well.</p>
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		<title>Zam &#8211; The Alpha Test Hands On!</title>
		<link>http://www.ffxivblog.com/zam-the-alpha-test-hands-on/</link>
		<comments>http://www.ffxivblog.com/zam-the-alpha-test-hands-on/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 03:41:33 +0000</pubDate>
		<dc:creator>Strawberrie</dc:creator>
				<category><![CDATA[Alpha/Beta Test]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=758</guid>
		<description><![CDATA[Over at Alla, Elmer got his hands on the Famitsu magazine which contains an article of the Alpha test. To summarize! There is so much more to do in the alpha compared with the Gamescom version 7 months ago Again, feels character creation is like a day&#8217;s work in and of itself Once your MP [...]]]></description>
			<content:encoded><![CDATA[<p>Over at <a href="http://ffxiv.zam.com/story.html?story=22042" rel="nofollow" target="_blank">Alla</a>, Elmer got his hands on the Famitsu magazine which contains an article of the Alpha test.</p>
<p>To summarize!</p>
<ul>
<li>There is so much more to do in the alpha compared with the Gamescom version 7 months ago</li>
<li>Again, feels character creation is like a day&#8217;s work in and of itself</li>
<li>Once your MP is spent, you cannot recover it through resting</li>
<li>Disciples of Magic have a basic magical ranged attack that does not consume MP</li>
<li>It is possible to move while casting magic, but still important to be aware of the area of effect your spell will cover when cast</li>
<li>Sheathing your weapon puts you into Passive Mode, which begins to recover HP, making it possible for even magic users to solo effectively</li>
</ul>
<p>For the rest, go visit <a href="http://ffxiv.zam.com/story.html?story=22042" rel="nofollow" target="_blank">FFXIV on Zam</a>! Images are courtesy of Zam/Elmer.</p>
<p>Edit:</p>
<p>Random thought, now just imagine a Galka/Roegadyn, have pure mage stats. Now we&#8217;re talking about real Galka/Roegadyn Mages lols!</p>
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		<title>Alpha &#8220;Details&#8221; Uncovered on GameInformer</title>
		<link>http://www.ffxivblog.com/alpha-details-uncovered-on-gameinformer/</link>
		<comments>http://www.ffxivblog.com/alpha-details-uncovered-on-gameinformer/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 18:42:41 +0000</pubDate>
		<dc:creator>Maiev</dc:creator>
				<category><![CDATA[Alpha/Beta Test]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=750</guid>
		<description><![CDATA[GameInformer somehow got their hands on an Alpha manual &#8220;Details&#8221;, an instruction guide that was sent to the Alpha Tester to introduce them to Final Fantasy XIV. You can read the paraphrased version of the Alpha &#8220;Details&#8221; over at GameInformer Lets just say even the screenshot presented &#8220;closely&#8221; resembles the manual &#8220;Details&#8221;. Updated: You can [...]]]></description>
			<content:encoded><![CDATA[<p>GameInformer somehow got their hands on an Alpha <span style="text-decoration: line-through;">manual</span> &#8220;Details&#8221;, an instruction guide that was sent to the Alpha Tester to introduce them to Final Fantasy XIV.</p>
<p>You can read the paraphrased version of the Alpha &#8220;Details&#8221; over at <a href="http://gameinformer.com/b/news/archive/2010/04/05/final-fantasy-xiv-alpha-begins-thursday-new-details-uncovered.aspx" rel="nofollow" target="_blank">GameInformer</a></p>
<p>Lets just say even the screenshot presented &#8220;closely&#8221; resembles the <strike>manual</strike> &#8220;Details&#8221;. </p>
<p>Updated: You can find the <a href="http://www.cairxiv.net/files/manual.pdf" rel="nofollow" target="_blank">Alpha manual here</a>.</p>
<p>It&#8217;s as close as it gets before upsetting anyone especially SE! Enjoy guys! Just to be safe, we&#8217;ll have to put a disclaimer =P Just so we can continue to bring news without upsetting anyone XD</p>
<p><em>What our Lawyer makes us say:</p>
<ul>
<li>This post is simply reporting on information disseminated by others that is, as of the posting date, freely available on the world wide web.</li>
<li>At the time of this post, the Author was not part of the Alpha/Beta testing of Final Fantasy XIV and, as such, is not bound by the terms of the Final Fantasy XIV non-disclosure agreement.</li>
<li>The author acted alone and in his/her sole discretion in creating this post; no other individuals or parties were involved. None of the files is hosted on FFXIVBlog as well.</li>
<li>Legal inquiries can be directed to legal (a) ffxivblog (.) com</li>
</ul>
<p></em></p>
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		<title>April Fools: FFXIV will be RMT funded!</title>
		<link>http://www.ffxivblog.com/rumor-ffxiv-will-be-rmt-funded/</link>
		<comments>http://www.ffxivblog.com/rumor-ffxiv-will-be-rmt-funded/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 07:41:17 +0000</pubDate>
		<dc:creator>Maiev</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=739</guid>
		<description><![CDATA[We were going to link to the leaks on BG (Alpha Manual etc) but unfortunately they got hit by the Squeenix NDA stick and had to close/delete/hide the thread. It was good while it lasted. Regardless, we&#8217;ve got another rumor (Various forums!)! That is Squeenix will have a model similar to other MMORPG (especially the [...]]]></description>
			<content:encoded><![CDATA[<p>We were going to link to the leaks on BG (Alpha Manual etc) but unfortunately they got hit by the <a rel="nofollow" href="http://www.bluegartrls.com/forum/showthread.php?t=91187" target="_blank">Squeenix NDA stick</a> and had to close/delete/hide the thread. It was good while it lasted.</p>
<p>Regardless, we&#8217;ve got another rumor (Various forums!)! That is Squeenix will have a model similar to other MMORPG (especially the Korean), and is to have the monthly fee scrapped! Due to the Non-Disclosure Agreement that we all agree on when signing up for Beta, we shouldn&#8217;t really link the article, but the original poster can leave a comment for the actual link!</p>
<p>Anyway, how this works is, Squeenix will simply charge you for equipment! If you are one of those casual players, where you don&#8217;t login in as much, then you don&#8217;t have to pay! However, if you play a lot, then naturally you would want to have decked-out equipment, hence you would pay for your virtual world equipment. I think that&#8217;s a pretty decent model. Come to think of it, RMT was such a big problem in FFXI. Squeenix probably learned their lesson and is like &#8220;Well, rather than IGE earning the money, why not us!&#8221;</p>
<p>A<a href="http://tinyurl.com/y8r3ed5" target="_blank"> quick look on Google</a> is all that you need. There are already numerous gil seller websites out there. (Surprise huh, FFXIV gil is already up for sale, that must have got Squeenix mad!)</p>
<p>In FFXI, there were numerous times where buying a CD&#8217;s or accessories would yield in-game rewards. Perhaps it was Squeenix&#8217; method of testing out the waters. Squeenix even try Mog Bonanza, an in-game lottery event where getting all 5 numbers right would allow you to gain a substantial amount of in-game currency call &#8220;gil&#8221;, or if you don&#8217;t like gil, you can pick some exquisite rare items. The same month, they also recorded the record-breaking amount of characters registered/created in-game. This only suggests that Squeenix actually loves &#8220;Real Money Trade&#8221;, trading real money for in-game money and rewards.</p>
<p>Well, this changes the whole ballgame for me. I guess it&#8217;s time to pull out my SC2 / Diablo 3 PC rig fund and save it up so I can RMT in FFXIV. *gulp*</p>
<p>Update: Yesterday&#8217;s Video &#8220;Life in Eorzea&#8221; is now available in <a href="http://tinyurl.com/ffxiv-textp">TEXTp mode</a>.</p>
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