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	<title>FFXIV Blog &#187; Battle System</title>
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	<link>http://www.ffxivblog.com</link>
	<description>Just Keeping You Addicted to FFXIV.</description>
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		<title>Dengeki Interview with Developers, Planner</title>
		<link>http://www.ffxivblog.com/dengeki-interview-with-developers-planner/</link>
		<comments>http://www.ffxivblog.com/dengeki-interview-with-developers-planner/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 02:23:24 +0000</pubDate>
		<dc:creator>Xariana</dc:creator>
				<category><![CDATA[Alpha/Beta Test]]></category>
		<category><![CDATA[Battle System]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Media Coverage]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=931</guid>
		<description><![CDATA[In case you missed it, information and translations of interviews with the FFXIV team published in Dengeki PlayStation have popped up online.  The first part of the interview featured developers Hiromichi Tanaka and Nobuaki Komoto.  Here is a quick summary of what they had to say: Server load and code problems contributed to alpha test [...]]]></description>
			<content:encoded><![CDATA[<p>In case you missed it, information and translations of interviews with the FFXIV team published in Dengeki PlayStation have popped up online.  The first part of the interview featured developers Hiromichi Tanaka and Nobuaki Komoto.  Here is a <span style="text-decoration: line-through;">quick</span> summary of what they had to say:</p>
<ul>
<li>Server      load and code problems contributed to alpha test problems; have done their      best to remedy them.</li>
<li>Plan      is to get one world server stabilized, add enough people to test the      stability of that server, then increase the number of servers.  Goal is to have about 50,000 testers      total.</li>
<li>Heavy      server load appears to have contributed to players’ inability to see      aetherite and odd timing of character motion and attack.</li>
<li>More      players were added for alpha 2.   (Note from Xari:  Invitations went out yesterday, make      sure you check your e-mail!).</li>
<li>Beta      testers will be able to play without time limits.</li>
<li>A      completely different battle system will be in place for beta, addressing      tempo issues.  The current (alpha)      system was never intended to be used, but needed to have something in      place for alpha.</li>
<li>Graphics      will change drastically for beta.</li>
<li>Guildleves      are the best way to earn money, but server issues were making it difficult      for testers to finish them.       Developers are thinking of solutions to the gil-earning problem      such as adding a way to retry failed guildleves and rewarding party      members for completion (and not just the person who initiated the      guildleve).</li>
<li>All      races destined for inclusion in the final version will be playable in the      beta.  (Note from Xari:  Yes, this      includes Miqo’te!)</li>
<li>The      play area of the beta will not be extended, but changes will be      implemented to encourage testers to play in other locations including      dungeons.  Monsters may start to      agro in beta.</li>
<li>The      chat and battle log shows all things within a player’s viewable range,      with the focus on things happening related to your party.  Developers are planning on allowing players      to have control over what information is shown to other players (such as      whether others can see the monsters for your guildleve).  The chat filters will also be      implemented.</li>
<li>A mog      house won’t be needed because players can carry a much larger number of      items than in FFXI.  However, there      are plans to make some sort of a large-scale house in the future.</li>
<li>Developers      wanted to have something different from a standardized auction system, so      are trying to make a bazaar system that will work even when players are      logged off.</li>
</ul>
<p>The interview then continued with FFXIV Planner Kenichi Iwao:</p>
<ul>
<li>Players      will be able to choose which guild they want to belong to from the      beginning (as opposed to belonging to and having to work for a starting      nation).</li>
<li>Everything      in Hydaelyn (the FFXIV world) is made of different balances of the six      elemental aethers.  Crystals      are pure manifestations of one element.</li>
<li>The      history of the world is split into alternating eras of stability (astral      eras) and turmoil (name not yet localized).  The current era in the game is the Sixth      Astral Era.</li>
<li>Eorzean      mythology includes “The Twelve,” 12 guardian deities of the city-states and      players.  Each of The Twelve has      their own personality; some are easily angered, some are more caring.  Each deity is related to an      element.  It has not yet been      revealed whether or not you’ll be able to meet the deities.  The Garlean Empire does not believe in      The Twelve.</li>
<li>You      will select a guardian deity during character creation but will likely be      able to change it during the game, with a penalty attached.</li>
<li>FFXIV      is currently set only in Eorzea but other lands and worlds may be made      available later.</li>
<li>The      war with the Garlean Empire, seen in trailers and the opening movie,      affects a lot of things in the story of the game.  PvP content may wind up being related to      the story of this war.</li>
<li>Eorzea      resembles ancient Greece      or medieval Italy      in that many large, independent cities grew together and thrived.  Some of the cities in Eorzea had      problems with each other in the past and still do, but generally the      citizens get along with each other and some organizations manage to exist      outside of city-state relations (the guilds).</li>
<li>Some      city-states have fallen since the map was made, and others have come into      being.  The game map still shows the      old city states.  The significance      of the two flags on the bottom left of the map is a secret.</li>
<li>When      asked if city-state territories will change over the course of the game,      the planner noted that they would like to do that, but it would present      complications such as players new to the game not having the same starting      experience as other players.  They      do plan to implement some “social changes” at some point, however.</li>
<li>Limsa      Lominsa is the marine capital.  Ul’dah      is a hub city like an oasis.       Gridania is surrounded by forests similar to a Mayan city.  There will not be drastic differences      between the cities since they are all part of the same “cultural sphere.”</li>
<li>Each      guild has a city that houses its base of operations, but still maintains a      presence, like a branch office, in each of the cities.</li>
<li>They      are planning on allowing players to play in the gambling and fighting      arenas of Ul’dah.</li>
<li>Chocobo,      horse-drawn carriages, ships, and airships are all in the game.  It is still secret for how long they may      be used and what experience level is needed to use them.</li>
<li>There      are NPCs in race/gender combinations that you can’t choose as a player      (male Miqo’te and female highlanders).       He cannot declare that players will be forever unable to play as      them.</li>
<li>Monsters      having something to do with FFXI will appear in the game, especially those      from ToAU onward.  Qiqirn and      Apkallu will appear in the game and can communicate with players.  They may appear in towns or in fields,      too.</li>
<li>The      beast tribes have their own skills and there are things you can learn from      them.  They also have their own      opinions and sense of individuality.       Iwao thinks it would be fun if players can make and equip weapons      which are influenced by their culture.       There will likley be more communication between humans and      humanoids in FFXIV.</li>
<li>The      plan is to have outfits that deviate from the typical style of games.  Iwao cites sorcerers in heavy armor as      one example.  The emphasis is on      customization, including the ability to choose the color of your      equipment.  The appearance of an      item will match the components it is crafted from (e.g., if a hat looks      leather-like, then leather is likely one of the synth ingredients).</li>
<li>Players      will likely be able to inscribe items they craft.</li>
<li>Some      NPCs are not named and instead show their direct impression, like “exhausted      adventurer.”  These NPCs will be      those that “don’t really do anything.”</li>
</ul>
<p>This confirms a lot of what we previously mentioned as <a title="Famitsu Interview Preview" href="http://www.ffxivblog.com/famitsu-interview-preview-new-battle-and-gameplay-details/" target="_blank">rumors</a>.  I found the insight into the game lore provided by the Planner particularly interesting.  What piqued your interest?</p>
<p>Full text of the translated articles can be found on FFXIVCore <a title="Dengeki Translation Part 1" href="http://www.ffxivcore.com/topic/6297-dengeki-alphabeta-interview/" rel="nofollow" target="_blank">here</a> and <a title="Dengeki Translation Part 2" href="http://www.ffxivcore.com/topic/6321-dengeki-interview-with-planner-iwao-the-world/" rel="nofollow" target="_blank">here</a>.</p>
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		<title>Famitsu Interview Preview &#8211; New Battle and Gameplay Details</title>
		<link>http://www.ffxivblog.com/famitsu-interview-preview-new-battle-and-gameplay-details/</link>
		<comments>http://www.ffxivblog.com/famitsu-interview-preview-new-battle-and-gameplay-details/#comments</comments>
		<pubDate>Thu, 27 May 2010 23:37:22 +0000</pubDate>
		<dc:creator>Xariana</dc:creator>
				<category><![CDATA[Alpha/Beta Test]]></category>
		<category><![CDATA[Battle System]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Media Coverage]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=919</guid>
		<description><![CDATA[Andriasang provided a first glimpse at an upcoming interview with the FFXIV team to be published in Famitsu.  While we haven&#8217;t seen the full article yet, here&#8217;s what is rumored to be included: Beta-related: The system will be changed so it is easier to string together attacks The &#8220;tempo&#8221; of battle has been adjusted/increased The [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Andriasang" href="http://www.andriasang.com/e/blog/2010/05/26/flying_get/" rel="nofollow" target="_blank">Andriasang</a> provided a first glimpse at an upcoming interview with the FFXIV team to be published in Famitsu.  While we haven&#8217;t seen the full article yet, here&#8217;s what is rumored to be included:</p>
<p>Beta-related:</p>
<ul>
<li>The system will be changed so it is easier to string together attacks</li>
<li>The &#8220;tempo&#8221; of battle has been adjusted/increased</li>
<li>The beta shadowing system has been updated, which accounts for the different appearance of screenshots taken in alpha vs. beta</li>
<li>A &#8220;robust&#8221; chat log filter will be in place for the next round of beta</li>
<li>More alpha testers will be added; participants have already been selected via drawing</li>
</ul>
<p>Beyond beta:</p>
<ul>
<li>Limsa Lominsa will have two levels</li>
<li>Gil will be easier to come by</li>
<li>A &#8220;large scale&#8221; home is being worked on, similar to FFXI&#8217;s mog house</li>
<li>You will be able to change the god you choose for your character</li>
<li>Chocobo, horse-drawn carriage, boats, and airships will be used for transportation</li>
<li>You will be able to choose different colors for your equipment</li>
</ul>
<p>Additionally, the folks at <a title="Eorzeapedia" href="http://www.eorzeapedia.com/2010/05/26/andriasang-leaks-famitsu-information/">Eorzeapedia</a> did some additional digging and found a few other tidbits in the original leaked article (from Game Jouhou).  The  information was gleaned from Google Translate, so its truth may be a bit more uncertain.  These items are :</p>
<ul>
<li>Players may be able to bazaar goods while logged out</li>
<li>Players can participate in Ul&#8217;dah&#8217;s fighting arena and gambling halls</li>
<li>Items may be inscribed like in FFXI</li>
</ul>
<p>Which bit of  information are you most excited about?  Discuss below!</p>
<p><em>Header image background courtesy flickr user <a href="http://www.flickr.com/photos/hootis/2941673432/">hattie.stroud</a>.</em></p>
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		<slash:comments>14</slash:comments>
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		<title>A Talk with Robert Peeler from MMORPG.com</title>
		<link>http://www.ffxivblog.com/a-talk-with-robert-peeler-from-mmorpg-com/</link>
		<comments>http://www.ffxivblog.com/a-talk-with-robert-peeler-from-mmorpg-com/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 06:24:29 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Battle System]]></category>
		<category><![CDATA[Gameplay]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=470</guid>
		<description><![CDATA[Derek Gorden from MMORPG.com recently posted a talk that was held with Robert Peeler, a Community Planner and Service Manager for Square Enix&#8217;s Final Fantasy XIV. A lot of what has been posted on the article has been established by previous interviews and articles such as shooting for the simultaneous global release for the PC [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mmorpg.com/gamelist.cfm?game=446&#038;feature=3509&#038;bhcp=1">Derek Gorden from MMORPG.com recently posted a talk that was held with Robert Peeler</a>, a Community Planner and Service Manager for Square Enix&#8217;s Final Fantasy XIV. A lot of what has been posted on the article has been established by previous interviews and articles such as shooting for the simultaneous global release for the PC and PS3 in 2010, XBOX 360 development, and (again) NO &#8220;leveling&#8221; in FFXIV. The real meat of the interview rests in how characters will progress in the game. This has been a source of confusion in the community, as many people have found themselves questioning as to what sort of goal S-E is allowing their player-base to aim for while adventuring in the land of Eorzea. The following is a summary of what we can expect to see in FFXIV:</p>
<p><strong>- There will be a skill set system but it will not be tree based.</strong><br />
For those unfamiliar with other MMORPGs, this means that a set of skills will be available to you as you gain levels or (in the case of FFXIV) become more proficient at your class/weapon. As you gain skills, can even set your character apart from others by taking different branches of particular skills that will allow you to specialize in that area such as becoming a BLM that is focused purely on Ice type of magic or a WHM that is focused on purely magic against the undead. FFXIV will not be taking this path, and it can be assumed that either the skills are already set in stone and thus alleviating the problem of casual players needing to figure out which branches they would need to specialize in to get the most out of their time and money.</p>
<p><strong>- Points will not just be gained for each weapon but will also help in the development of your character&#8217;s attributes.</strong><br />
<strong>- Characters can wear almost any armor in the game! &#8230; Provided you meet the stat requirements necessary to equipment that piece of equipment.</strong><br />
<strong>- Monsters aren&#8217;t going to have levels, and we will still have the /check feature.</strong></p>
<p>There are a few other juicy details posted on Derek Gorden&#8217;s article, so be sure to <a href="http://www.mmorpg.com/gamelist.cfm?game=446&#038;feature=3509&#038;bhcp=1">check it out at MMORPG.com</a>!</p>
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		<title>Guildleve 101</title>
		<link>http://www.ffxivblog.com/guildleve-101/</link>
		<comments>http://www.ffxivblog.com/guildleve-101/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 16:26:24 +0000</pubDate>
		<dc:creator>Calaera</dc:creator>
				<category><![CDATA[Battle System]]></category>
		<category><![CDATA[Gameplay]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=451</guid>
		<description><![CDATA[Thanks to the most recent GamesCom, we know that Guildleve is S-E&#8217;s answer to instanced content. However, since many of us were unable to attend the gaming convention in Germany, Famitsu has provided with us an in-depth look at Guildleve with a translation by Elmer. Though most of the information is a rehash of what [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to the most recent GamesCom, we know that Guildleve is S-E&#8217;s answer to instanced content. However, since many of us were unable to attend the gaming convention in Germany, <a href="http://ffxiv.zam.com/story.html?story=19522" rel="nofollow">Famitsu has provided with us an in-depth look at Guildleve with a translation by Elmer</a>. Though most of the information is a rehash of what we already have seen and observed from the videos posted around the web, the best part of the article lies with how the Power and Action Gauges work in FFXIV:</p>
<blockquote><p>We have heard a lot about the battle system, and Famitsu reviewed it as well. Above is a picture they provided of the layout with the labels translated. The player selects which action or ability they wish to use and it registers to their right-hand or left-hand gauge, depending on which hand holds the associated equipment. For example, a sword may use the right-hand gauge, but a shield held in the left-hand would use the left-hand gauge.</p>
<p>If the Action Gauge is full, the command will activate. If not, it will activate once the Action Gauge is stored to full. If the player has a full Action Gauge and does not activate an ability, they will begin to store up their Power Gauge. This gauge will increase the strength and accuracy of your techniques. There will also be a TP Gauge that will affect your techniques in unique ways. While the Action and Power gauges increase over time, the TP gauge increases when you land an attack or are struck by the enemy.</p></blockquote>
<p>It will be interesting to see how or if they decide to implement the same system to how magic works. If so, would holding off on casting lead to stronger or AoE spells if the Power Gauge were to fill? Already the system set in place will really allow individual players to set not only their own playstyle but their own fighting style as well! To read more of the article and on the <a href="http://ffxiv.zam.com/story.html?story=19522" rel="nofollow">Progression of Guildleve, visit ZAM for more information</a>!</p>
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		<title>Tanaka Explained Battle System!</title>
		<link>http://www.ffxivblog.com/tanaka-explained-battle-system/</link>
		<comments>http://www.ffxivblog.com/tanaka-explained-battle-system/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 22:04:59 +0000</pubDate>
		<dc:creator>Maiev</dc:creator>
				<category><![CDATA[Battle System]]></category>

		<guid isPermaLink="false">http://www.ffxivblog.com/?p=355</guid>
		<description><![CDATA[The Battle System Over at the ZAM, Elmer translated a pretty long article regarding the battle system as well as the Guildleave system originally published in  Famitsu. Well it was a lot to read so&#8230; lets just summarize here. The characters that were playable at Gamescom were pretty buffed, as seen on videos that we&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Battle System</strong></p>
<div id="attachment_386" class="wp-caption alignright" style="width: 310px"><a href="http://www.ffxivblog.com/files/2009/08/elmer_avenue_toronto.jpg"><img class="size-medium wp-image-386" title="elmer_avenue_toronto" src="http://www.ffxivblog.com/files/2009/08/elmer_avenue_toronto-300x225.jpg" alt="Elmer Avenue! Where Elmer Works?" width="300" height="225" /></a><p class="wp-caption-text">Elmer Avenue! Where Elmer Works?</p></div>
<p>Over at the ZAM, Elmer translated a pretty long article regarding the battle system as well as the Guildleave system originally published in  Famitsu. Well it was a lot to read so&#8230; lets just summarize here.</p>
<ul>
<li>The characters that were playable at Gamescom were pretty buffed, as seen on <a href="http://www.ffxivblog.com/gametrailers-ffxivcores-pics/">videos that we&#8217;ve linked</a>.</li>
<li>Action Commands, the equivalent of World of Warcraft&#8217;s &#8220;Action Bar,&#8221;  is now in FFXIV, allowing players to customize buttons to execute macros and customize chat window positions. It is simply amazing.</li>
<li>At the bottom left and right of the screen are your &#8220;Action Gauges,&#8221; representing your left and right hand. For example, if you are equipping shield/sword, then one Action Gauge is for the shield, the other for Sword. The bar that charges (TP in FFXI, Rage in FFXIV) is called the &#8220;Power Gauge.&#8221; Using special abilities will require your Power Gauge to be charged to a specific level.</li>
<li>Using an ability from the Power Gauge will consume the stored power, but will also return a certain small amount of TP/Rage.</li>
<li>Equipping different weapons will change your &#8220;Action Gauge&#8221; along with changing the different abilities/talent tree that you can have access to.</li>
<li>Tanaka explained how they want a not-so Auto-Attack system, where you can engage a monster, and go iron clothes (I did!)</li>
<li>As speculated, the emotes were made using motion-capture technology. Therefore, actions you see in-game are possibly a recording of a real human performing the same action.</li>
<li>Aetheryte not going to be as usable as it seems in the Demo.</li>
</ul>
<p>Tanaka also talked a bit about the video, describing how the players first started killing DoDos, then killing Puks. Well, it seems like the Guildleave was meant to &#8220;exterminate&#8221; Puks, but to pop Puks, you need to exterminate DoDo&#8217;s. So there is a little puzzle side of this game. But we all know once Wiki is up and running, nothing will really be a puzzle =P.</p>
<p>Regardless, that&#8217;s mostly the juice from the Zam interview. They also mentioned about an official forum, and of course the language barrier is such a &#8220;big problem&#8221; that Square-Enix won&#8217;t <a href="http://www.ffxivblog.com/opening-the-path-of-communication/">open a path of communication</a>.</p>
<p>What has been shown so far is the Alpha version. Of course we should hold all judgement about XIV since it is only 40-50% done, and we can&#8217;t really give a fair evaluation until it&#8217;s really rolling. However, I am quite satisfied with what I see. Something unique, different, challenging and of course, something casual gamers can do (which will include me this time).</p>
<p>Source: <a rel="nofollow" href="http://www.famitsu.com/game/news/1226816_1124.html">Famitsu</a>, English Translation: <a rel="nofollow" href="http://ffxiv.zam.com/story.html?story=19336">Zam</a>.</p>
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