If you haven’t had a chance to visit, here it is!
Here’s the summary + Analysis of possible gameplay.
Intro
- Describes the 3 nation: Ul’dah (desert city with minerals and wealth), Gridania (nested deep inside ageless woods), Ishgard (atop of mountains)
- There are 6 screenshots, it seems like these screenshots (1, 2) are Ul’dah due to dessert / minerals. This screenshot is Gridania (deep inside woods, usually associate with magical energy). Last but not least, the Hilltop Nation of Ishgard with these three screenshots (1, 2, 3)
- Briefly talk about how these nation’s history.
World –> Story
- Talks about how conflict appeared. “Metal-clad Warrios”, “Behemoth Airships” that block out the sun for days, known as the Garlean Empire (from the East)
- Garlean Empire took over the mighty Ala Mhigo, a northern city state, then disappeared for good.
- The South (where the 3 city state are located), formed alliance, which is where you will be born.
- With Ala Mhigo taken over, all 3 nation took precaution and now have some form of military.
- Finally, leaders gathered, form network of guilds to provide these lost souls (you, the adventurer), the opportunity to redeem themselves by aiding others, where you’d provide hope when shadow of uncertainty loom closer!
World –> City State –> Limsa Lominsa
Limsa Lominsa will probably be the hub of FFXIV (Jeuno equilvalent in FFXI). They seem to own trade routes, where they can connect to the rest of the other nations. Talks about how sailors settled there, created a town where half of them are employed in logistics. Since a lot of their income comes from logistics, perhaps we’ll pay a lot of gils in transportation? *grin*
The other city state’s info box is pretty much “coming soon”.
World –> Races
So no male Mithras, no Gria. However, there’s high-resolution picture of the race.
Gameplay — Armoury System
Unlike FFXI or other MMORPG where you have to choose/pick a class. In FFXIV, equipping the proper weapon will determine your class. If you wear a shield/sword, then you are now a tank. Wearing a staff, you are now a sorceress. To clarify this flexibility of class/job change, Square Enix showed us a typical day of adventuring with “Leeroy”!
- Leeroy was just slaying relentlessly on tiny wildlife, probably doing quests.
- Friends invite Leeroy to adventure in a ruins, since all other have decently-equipped sword/shield, he took out his staff and now takes a role of “thaumaturge”, his advanced class. (hint), now spellcasting for his party.
- Done with instance, he walks back to town. On the way back, he had the urge to fish, so he puts away his staff, takes out his rod and he is now the fisherman.
- Back home, he puts away his fishing rod, head to the smith and now sharpening his sword with his “Blacksmithing” skill.
This is what SE describe as the “Armoury System”.
For those that played Final Fantasy XI, we all know inventory space is what limits your ability and your role. As a Red Mage myself, if I carry all healing gear, I would not have any more equipment to carry equipment to cast “damaging spells” or “nuking equipment”.
I believe inventory will be the major factor in limiting what you can really do.
Armoury System – Disciplines
Disciplines seems like the new Square-Enix’ apporach in balancing out crafting. You can’t specialize in both gathering and blacksmithing, but rather must rely others to do the harvesting, and you do the blacksmithing.
This system evens out the money-making opportunity to everyone, rather than having one person who also harvest as well as blacksmith. Square-Enix made it very clear, you can either have a specialization, or a jack of all trades approach, but not as good in everything. It is a very unique approach to crafting, and should be much more enjoyable.
Gameplay –> Guildleves
Guildleves is a new questing system developed by Square Enix. The “guildmaster”, the NPC that will provide you with different “leves” (or quests), taken from the guild’s stock (or what needs to be done). After weighting risks against rewards (probably because of your class rank), they can select which leves that they feel suit their needs (and also, allow you to progress in-game).
Guildleves are now share-able. Therefore, it seems like it’s basically a share-able quest system.
To me, this sounds like an expanded Final Fantasy XI campaign system!
Square Enix then describes the different “leves” that you can get, one of the 3 types are:
- Valor (Muster the courage to stand against those who would threaten the weak.)
- Diligence (Earn the gratitude of your peers by humbly accepting the task that others shun, and working earnestly to complete them.)
- Constancy (Focus your passion upon a single task, wielding your talents to aid those in need.)
Notice as you click page 4/5/6, it selects a card from a pile of “leves” at the bottom, meaning this is just one of the 3 “types” of leves you could get.
All these sounds like different style of quest. Some are just delivering or sending messages, some are slaying bosses or clearing instance, some are just simply grinding. Nevertheless, it is still too early to guess.
Gameplay –> Aetheryte
Aetheryte is one interesting concept. The Aetheryte is a teleporting device, a transportation backbone for all 3 nation state. Square Enix then went on talking about how it really works.
Now the last paragraph state a very interesting system. The frequency/usage of the teleport crystal.
Being broken down to the aetheric level can take its toll on one’s body, and rest is often required after several consecutive jumps, especially as the distance becomes greater. As a precaution, most city-states strongly discourage over-teleporting, as it can lead do irreversible damage…
Now as we all know, what determines how much you can do in a given day is how quickly you can travel from point A to B, get things done, and some requires you to come back from B to A.
It states, you need rest “after several consecutive jumps” and “especially as the distance becomes greater”. Lets say we have 3 monster, Fafnir, Behemoth and Adamantoise.Everyone get 2 hops per day. Heading to Behemoth and Adamantoise is very close, takes 1 hop. However, heading to Fafnir is a little far, requires 2 hops.
For a casual player who only have so little time and want to slay some monster, they might pick slaying 2 monster with the 2 hops that they have (Adamanoise and Behemoth, each taking a hop), or just use 2 hops to slay 1 Fafnir.
However, for a hard-core player, they might use their 2 hops on Adamantoise as well as Behemoth, which leaves them being denied for further teleportation for the day. So… that means they got to walk!
To me, this sounds like how Square-Enix intend to enforce diminishing return when you do not have a variety in your adventuring (just slaying). This definitely sounds very good to casual players, at the same time allow serious players to still get what they want. The opportunity cost of walking for almost an hour just to slay Fafnir can be well spent on other activities such as taking another “Guildleves” or “crafting”.
I believe this system is very well designed, if it happens to be that way. A system that definitely distinguish itself from any other “level-based” MMO, offering a well-balanced gameplay for both serious and casual player.
More to come as they update!






















Hey cool, nice post!
They’re just going nuts with information. I can’t complain though.
One thing that caught my eye was something mentioned in the gameplay section, when they’re talking about Leeroy being a blacksmith. It mentions him hammering out the dents in his armor and sharpening his sword.
Is this a hint towards weapon decay being an important factor in gameplay?
With weapons supposedly being the basis for a game, it would make sense.
Weapon decay sounds like one possible system that they might use. I mean if the weapon is the whole point in this game, there’s got to be a way to penalize a player for being defeated, and one possible way is weapon decay :O!
It had already been said that the durability factor will be in this game. It was also said that inventory will be more cooperable but still with some limits.
Personally, I always thought weakness (reduced stats and abilities after being revived) was more than enough punishment for being KO’ed in XI. Really don’t see any reason to change that in XIV. As for weapon durability… please, don’t bring that into the game.
@Kimiko
If FFXIV’s all about the weapon and growth, and they say no “leveling” or “exp” system, then there isn’t much way to punish a player other than weapon decay.
But lol, weapon durability would be bad
cuz I know how it feels like when your weapon breaks in a Raid
maybe they wont have exp, but it will operate something like AP yunno?
wow that would get annoying though getting KO’d a couple times and haveing your gear break or become unusable and then have to go get it fixed if you can find someone to fix mean while your party is sitting there waiting on you or a replacement for you to come so there could be an hour downtime if not more just to get your gear back into the idea of being usable… Yeah being weaken was annoying but if you spent 20 mins weaken in 2-3 hour party that isnt bad considering the idea that you might have to break up a great party because you cant find someone that wants to play healer or tank again because the last member had to go fix their gear.. IDK and im starting to hear the sound of a more time consuming things.. an hour walk to point a to point b then back again cause you want to play but your out of hops? you can practically walk anywhere in FFXI in less than an hour but Im sure they will have other transportation too that you can rely on.. its sounding like an interesting new system and game style im liking it so far
Idk why everyone keeps comparing this game to FFxi, but get it out of your heads. The annoying grind-fest you came to deal with in ffxi in terms of seeking for exp parties and then exp’ing for hours to get maybe 3 levels is not going to be the concept of this game. They’ve said on numerous occasions that FFxiv will be very solo friendly as well as working in a group so to a comment i saw about leaving a party and them waiting for you, they dont have too you can leave whenever because they dont necessarily need you. It’s not gonne be like “oh our 6th man is going to replace his broken gear so we have to wait or disband and then we gotta find new parties to level” that wont apply in FFxiv